“Easy to set up and quick to play. My students loved it.”
Joris, teacher 3Mavo Aca
Play this free online serious game and transform your classroom into an exciting escape room. Together with students aged 13-15, discover the fascinating world of science and history.
“Easy to set up and quick to play. My students loved it.”
Joris, teacher 3Mavo Aca
“It's a great addition to the lesson and can be used without too much medieval prior knowledge.”
Stefanie, teacher 2 Gym Murmellius Gymnasium
“I loved that you compete in teams against other teams.”
Isa, student 2Mavo Rotterdam
“I really had so much fun doing it. We also got very competitive.”
Mirle, student 3Mavo Utrecht
Quick to applyin history lessons for lower level VMBO, HAVO and VWO.
Students work together and discover science and interdisciplinary thinking.
Students team up in class to dive into the world of medieval history and science.
This interactive game challenges students to get acquainted with a medieval manuscript through play, gaining insight into science and the importance of interdisciplinary collaboration. The classroom transforms into an escape room, where teams compete to uncover the secrets of this mysterious manuscript.
The game allows lower‑school students to experience cross‑disciplinary learning. They choose a specialization: art & history, language, chemistry & physics, or biology. Only by combining their knowledge can they solve the puzzles. The game aligns with the core objectives for Secondary Education as defined by the SLO.
No worries, the game guides itself! As a teacher you can start it in just 3 minutes. Students will see instructions on their own devices. You can easily track progress via the smartboard or your own computer.
Want a preview before playing with your class? Try it with two colleagues first. Want more background or to see exactly how the game works? You can download the manual here.
This game uses the student's device as an educational tool. They must use each other's devices to solve puzzles. This encourages collaboration and stimulates students to truly connect. Just as they would in scientific work.
During the Dutch Interactive Awards, MedievalMe received a Gold DIA in the Content category. The jury praised the interactivity, level-crossing collaboration, and clever integration of subjects. An excellent recognition of how heritage, education and technology come together in one game.
MedievalMe received extensive press coverage, including a one-and-a-half page spread in the weekend edition of Algemeen Dagblad. The project was also featured on NPO Radio 1 and 2. Its impact reaches far beyond the classroom.
For the national science festival Expeditie Next in Roermond, we developed a physical variant of MedievalMe. In an interactive installation, primary school students could experience the game and solve puzzles together. Thus we bring science and heritage to life even outside the classroom.
Utrecht University, Doyle, and the KB National Library joined forces to bring digital heritage to life. Our project was made possible by contributions from the National Science Agenda (NWA) and the Creative Industries Fund.
We want to thank all teachers and students who helped develop this game, especially teacher Joris Huis In 't Veld and his students.